Quick start
Port: 213 (UDP)
Protocol: IPX (tunnelled via DOSBox)
Access: public, no password, no registration
A free, public server for the classic 1994 football game Sensible World of Soccer. The server doesn't provide the game itself — you need your own copy (see below). The server bridges players worldwide into a single virtual 1994 LAN.
What you'll need
- DOSBox (or DOSBox Staging) — free DOS emulator
- Sensible World of Soccer — the original game (buy legally on GOG.com for a few euros)
- SWOS++ — fan-made add-on with multiplayer support
Step-by-step guide
Go to dosbox.com/download and grab the version for your OS.
Cheapest legal option: GOG.com (96/97 version). Extract the game files to e.g. C:\SWOS.
Grab the latest release from github.com/zlatkok/swospp/releases. Copy swospp.bin, loader.bin and patchit.com into your SWOS directory.
In DOSBox run: patchit.com and pick option 1 (install).
Edit the DOSBox config file, find the [ipx] section, set:
[ipx] ipx=true
Launch DOSBox and run:
mount c c:\SWOS c: ipxnet connect game.513.pl 213 ipxnet ping
If ipxnet ping returns times in ms — you're in. Start the game (swos.exe), go to Multiplayer → Online, host a match or join.
ipxnet connect game.513.pl 213 and you're done.
Ready-made DOSBox config
Skip the manual setup — grab dosbox-swos.conf and replace your DOSBox config. IPX enabled, autoconnect to game.513.pl, done.
Common problems
Can't connect (ipxnet connect times out)
Your firewall/router might block outbound UDP 213. Most home networks allow it. Corporate/hotel networks often don't.
High ping, gameplay stutters
In SWOS++ options find "skip frames" and raise it (2–3 for Europe, 4–5 for transcontinental). Higher skip frames = smoother gameplay but more input lag.
No "Multiplayer Online" in game menu
SWOS++ wasn't installed correctly. Go back to step 3.
How it works
The server runs ipxbox (open-source Go) in a Docker container on an OVH VPS. It emulates the IPX protocol (1990s LAN protocol) over modern UDP. DOSBox emulates IPX on your side. Result: two computers anywhere on Earth see each other as if on the same 1994 LAN. SWOS++ uses that virtual LAN to run a match.